Shadows
Documentation for Shadows in the FCU developer guide, covering setup, configuration, workflows, and troubleshooting for Unity projects.

1
The asset supports two methods of importing shadow components:
- FIGMA: The shadow is part of the downloaded sprite.
- TRUESHADOW: The shadow is procedurally rendered using the asset.
2
If you want the component's shadow not to be part of your sprite but rendered procedurally, you can use the TrueShadow asset.
3
When importing asset, follow the instructions in the "Dependency Manager Manual".
5
6
After import, all your components that have a shadow in the Figma layout will have a shadow script from "TrueShadow" asset.
To use this functionality properly, read the section of this asset in the "Manual for designers".


