Hierarchy
Documentation for Hierarchy in the FCU developer guide, covering setup, configuration, workflows, and troubleshooting for Unity projects.
FCU hierarchy commands act on the nearest FCU component found on the selected GameObject or one of its parents.
Menu path
GameObject > Tools > D.A. Assets
FCU: Set current FCU to SyncHelpers
Assigns the FCU from the selected hierarchy to its child SyncHelper components.
- Select the FCU GameObject or any of its descendants.
- Nested FCU hierarchies are skipped.
- A
SyncHelperattached to the FCU GameObject itself is not changed. - Starting the command again cancels the previous assignment run.
- Unity Console reports the number of updated components.
FCU: Destroy SyncHelpers
Removes SyncHelper components owned by the FCU from the selected hierarchy.
- The FCU GameObject and its descendants are included.
- Nested FCU hierarchies are skipped.
- Only
SyncHelpercomponents are removed; GameObjects remain. - Unity Console reports the number of removed components.
Warning
Unity Undo is not supported. Save the scene or create a copy before running FCU: Destroy SyncHelpers.
Selection errors
If no GameObject is selected, or the selection is outside an FCU hierarchy, FCU writes an error to the Unity Console and makes no changes.