Hierarchy

Documentation for Hierarchy in the FCU developer guide, covering setup, configuration, workflows, and troubleshooting for Unity projects.

FCU hierarchy commands act on the nearest FCU component found on the selected GameObject or one of its parents.

GameObject > Tools > D.A. Assets

FCU: Set current FCU to SyncHelpers

Assigns the FCU from the selected hierarchy to its child SyncHelper components.

  • Select the FCU GameObject or any of its descendants.
  • Nested FCU hierarchies are skipped.
  • A SyncHelper attached to the FCU GameObject itself is not changed.
  • Starting the command again cancels the previous assignment run.
  • Unity Console reports the number of updated components.

FCU: Destroy SyncHelpers

Removes SyncHelper components owned by the FCU from the selected hierarchy.

  • The FCU GameObject and its descendants are included.
  • Nested FCU hierarchies are skipped.
  • Only SyncHelper components are removed; GameObjects remain.
  • Unity Console reports the number of removed components.

Warning

Unity Undo is not supported. Save the scene or create a copy before running FCU: Destroy SyncHelpers.

Selection errors

If no GameObject is selected, or the selection is outside an FCU hierarchy, FCU writes an error to the Unity Console and makes no changes.