D.A. Button

Documentation for D.A. Button in the FCU designer guide, covering setup, configuration, workflows, and troubleshooting for Unity projects.

D.A. Button supports multiple TargetGraphics, meaning all of them can be animated on click, hover, or disable.

The principle of setting states is the same as in UI.Button (refer to the UI.Button section), but now you can configure similar behavior for an unlimited number of TargetGraphics.