Tools menu
Documentation for Tools menu in the FCU developer guide, covering setup, configuration, workflows, and troubleshooting for Unity projects.
Create Figma Converter for Unity
Menu path: Tools > D.A. Assets > FCU: Create Figma Converter for Unity
- Creates an empty GameObject.
- Adds the
FigmaConverterUnitycomponent. - Names the GameObject using the FCU canvas name format and converter GUID.
- Adds and configures the required Canvas setup.
Remove unused sprites
Menu path: Tools > D.A. Assets > Tools: Remove unused sprites
- Select an existing folder inside
Assetsthat contains sprite assets. - Save or close every dirty and untitled scene before scanning.
- The scan checks all saved project assets, including closed scenes, prefabs, and Addressables entries—not only the active scene.
- Unused sprites are selected automatically. Sprites with dynamic-loading risks remain unchecked.
- Dynamic risks include
Resources,StreamingAssets,Gizmos,Editor Default Resources, and AssetBundle usage. - An incomplete scan blocks the Trash action. The selected assets are revalidated before removal.
- Confirmed sprite asset files are moved with
AssetDatabase.MoveAssetToTrash.