Tools menu

Documentation for Tools menu in the FCU developer guide, covering setup, configuration, workflows, and troubleshooting for Unity projects.

Create Figma Converter for Unity

Menu path: Tools > D.A. Assets > FCU: Create Figma Converter for Unity

  • Creates an empty GameObject.
  • Adds the FigmaConverterUnity component.
  • Names the GameObject using the FCU canvas name format and converter GUID.
  • Adds and configures the required Canvas setup.

Remove unused sprites

Menu path: Tools > D.A. Assets > Tools: Remove unused sprites

  • Select an existing folder inside Assets that contains sprite assets.
  • Save or close every dirty and untitled scene before scanning.
  • The scan checks all saved project assets, including closed scenes, prefabs, and Addressables entries—not only the active scene.
  • Unused sprites are selected automatically. Sprites with dynamic-loading risks remain unchecked.
  • Dynamic risks include Resources, StreamingAssets, Gizmos, Editor Default Resources, and AssetBundle usage.
  • An incomplete scan blocks the Trash action. The selected assets are revalidated before removal.
  • Confirmed sprite asset files are moved with AssetDatabase.MoveAssetToTrash.