Localization

Documentation for Localization in the FCU developer guide, covering setup, configuration, workflows, and troubleshooting for Unity projects.

1

Localization Component

The component that will be used to localize your text components.

Available components:

  • D.A. Localizator (soon)
  • I2 Localization (link)

Instructions for setting up both assets to work with Figma Converter for Unity are available in this manual under the relevant sections.

2

Localizator (only for D.A. Localizator)

The component that will be used to localize your text components.

3

Localization Key Max Length

The max length of the localization key.

4

Localization Key Case

The localization key case. Available options:

*

snake_case

  • UPPER_SNAKE_CASE
  • PascalCase
5

Layout Language

The language of your Figma layout. If this is "en-US," localization key values will be entered in the "en-US" column of your CSV table.

6

Separator

The separator of your CSV file.

7

Localization Folder Path

The folder where your localization file is located. It must be inside the "Resources" folder before import. You can change its location after import.

8

Localization File Name

The name of the localization file that will be in the folder.