Info
Documentation for Info in the Dependency Manager, covering setup, configuration, workflows, and troubleshooting for Unity projects.

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Before these assets can be activated, it’s must be imported into the project.
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Assets are automatically activated after being imported into the project, but if this didn't happen, use the manual switching according to the following scheme:
switch to "ENABLED" if asset is imported.
switch to "DISABLED" if the asset is not imported.
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After removing an additional asset from the project, disable it manually.
