Info

Documentation for Info in the Dependency Manager, covering setup, configuration, workflows, and troubleshooting for Unity projects.

1

By using additional assets, you can:

  • avoid blurring fonts with "TextMeshPro";
  • reduce application weight with one of the procedural image assets;
  • ease the localization process with "I2Localization".
2

Before these assets can be activated, it’s must be imported into the project.

3

Assets are automatically activated after being imported into the project, but if this didn't happen, use the manual switching according to the following scheme:

switch to "ENABLED" if asset is imported.

switch to "DISABLED" if the asset is not imported.

4

After removing an additional asset from the project, disable it manually.