Figma Converter for Unity

Figma 转 Unity 转换器,支持 uGUI Canvas、UI Toolkit 与 Nova UI 及离线 ZIP 导入

Figma 转 Unity 转换器,用于将设计稿高保真还原为 uGUI Canvas、UI Toolkit 与 Nova UI。支持在线导入与离线 ZIP 文件导入,有效避免 Figma REST API 429 速率限制,自动生成 Prefab 与九宫格切图。

任何 UI

Figma 转 Unity 转换器,支持 uGUI Canvas、UI Toolkit 与 Nova UI 及离线 ZIP 导入

导入示例 #2

导入示例 #2

包含大量自动布局以及具备多角度旋转属性的深层嵌套元素布局。
导入示例 #3

导入示例 #3

精准还原绝大多数 Figma 文本样式与排版特效,并完美支持文本中的 Emoji 表情渲染。

FCU 功能全景

从 Figma 结构与资产到开箱即用的 Unity 组件、脚本、本地化与生态集成。

项目层级与 Prefab 生成完整保留 Figma 原始图层结构,支持自动组件识别或手动图层语义标签:btn、input、toggle、scrollview、mask 与 svg,自动构建规范的 Unity 嵌套 Prefab。
Prefab 生成器与 C# 脚本序列化生成轻量且规范的嵌套 Prefab,全自动输出 C# MonoBehaviour 脚本,将 RectTransform、Button、TMP_Text 与 Image 等组件直接序列化绑定至字段。
图像、矢量 SVG 与九宫格切片支持导入 PNG、JPG 与矢量 SVG 资产,具备自动九宫格检测或通过免费 Figma 插件手动标记。
字体资产与 Unicode 提取自动生成 TextMeshPro 与 UI Toolkit 字体资产,集成 UniText 提供渐变字与 Emoji 渲染,支持原生 UI.Text。通过 API 自动下载 Google Fonts 并针对 Latin、CJK 及 Cyrillic 生成紧凑字符集。
Unity UI 原生组件创建自动生成 Image、RawImage、SpriteRenderer、SVGImage、UI.Text、TextMeshProUGUI、UniText、Button、InputField、TMP_InputField 和 Toggle 组件。
自动布局与滚动视图将 Figma 布局直接转化为 Horizontal、Vertical、Grid Layout Group 以及完整可滚动的 Scroll View 结构。
C# 脚本生成与字段绑定将生成的 UI 层级直接序列化挂载到项目现有自定义 C# 控制器类中,无需在 Unity Inspector 中手动拖拽赋值。
本地化文本提取与导出一键提取项目中的全部文本内容,生成可直接在 Unity 工程中使用的多语言本地化配置。
Figma 离线数据导入支持导入 Figma 离线 ZIP 归档副本,无需重复发起 API 请求,即使在 Figma 免费版下也能避开 429 频控限制。
精灵图智能去重与优化自动剔除内容相同的重复 Sprite,并将纯色图标转换为白色以完美支持 Unity 运行时染色叠加。
场景备份与无损二次迭代在每次转换前自动创建场景快照备份,让后续的设计更新迭代安全可靠。
扩展生态与第三方支持支持多种可选扩展依赖项、Unity UI Extensions 以及独立提供的 UI Toolkit 转换管线。
内置 MCP Server 集成原生 Model Context Protocol 服务,支持 Cursor、Antigravity、Coplay、Codex 与 Claude Code,实现 AI 辅助图层检查、转换指令下发与文档检索。
多平台操作系统兼容可在任何受 Unity 编辑器工作流支持的操作系统上平稳运行。
多语言编辑器体验FCU 插件界面与控制台日志支持英语、日语、韩语、中文、西班牙语、德语、法语、印尼语与印地语。
详尽官方手册与直属支持提供详尽在线开发文档,并由 FCU 研发团队提供直接的技术答疑支持。

Figma 转 Unity 方案全面对比

基于公开官方文档与开源仓库的技术特性逐项评估

Feature
Figma Converter for UnityD.A. Assets (com.da-assets.fcu)
Unity AI Assistantcom.unity.ai.assistant
Figma to Unity ExporterFigma Community Plugin #1514582049110637204
TrackMan FigmaToUnityUnity.Package.FigmaToUnity
UnityFigmaBridgesimonoliver/UnityFigmaBridge
支持的 UI 框架
Unity Canvas (uGUI)根据 Prompt 生成代码[1]SupportedCanvas 层级生成[2]Supported标准 uGUI 组件[3]Supported原生 uGUI Canvas[4]
UI Toolkit (UXML 与 USS)LLM 生成 UXML/USS[1]Not supported仅支持 uGUI[2]SupportedUXML/USS 导出[3]Not supported仅支持 uGUI[4]
Nova UINot supported不支持[1]Not supported不支持[2]Not supported不支持[3]Not supported不支持[4]
排版与几何结构
Auto Layout 转换依赖 Prompt 效果不稳定[1]Supported水平与垂直排版[2]SupportedLayoutGroups 映射[3]基础位置还原[4]
ScrollView 滚动视图依赖 Prompt 生成[1]Supported溢出滚动转 ScrollRect[2]不支持列表项拖拽[3]Supported支持溢出滚动画板[4]
InputField 输入框依赖 Prompt 生成[1]Not supported不支持[2]需手写 [Query] 映射 TextField[3]仅支持旧版 UI.Text InputField[4]
9-Slice 九宫格自动检测Not supported需手动切片[1]仅导出 Figma 手动九宫格参数[2]Not supported需手动配置 USS 切片[3]Not supported仅导出原始 PNG 图像[4]
Sprite 精灵图去重Not supported不支持[1]Not supported按节点逐一导出[2]Not supported仅按节点缓存文件[3]仅限 Component/ImageFill ID 复用[4]
字体与排版
TextMeshPro 深度支持Supported生成 TMP 代码[1]SupportedTMP 文本映射[2]SupportedTMP 组件映射[3]SupportedTMP 文本组件[4]
UniText 框架集成Not supported不支持[1]Not supported不支持[2]Not supported不支持[3]Not supported不支持[4]
Google Fonts 自动下载与字符子集Not supported不支持字体下载[1]Not supported仅限系统已安装字体[2]Not supported需手动导入字体[3]Not supported需手动导入字体[4]
自动化与工程工作流
C# 脚本序列化LLM 提示词生成示例代码[1]Not supported不支持[2]需手写 [Query] 派生类[3]反射按名称绑定 (层级深度 <= 2)[4]
Prefab 预制体生成依赖 Agent 模式交互生成[1]SupportedJSON 一键生成 Prefab[2]仅导出 UXML 模板资产[3]Supported支持页面、屏幕与嵌套组件 Prefab[4]
内置 MCP ServerNot supported仅限 Unity 封闭生态[1]Not supported不支持[2]Not supported不支持[3]Not supported不支持[4]
离线 ZIP 导入 (避免 429 速率限制)Not supported仅支持在线云端 API[1]Not supported仅支持在线 API[2]Not supported仅支持在线 API[3]Not supported仅支持在线 API[4]
本地化集成Not supported需手动配置[1]Not supported不支持[2]Not supported不支持[3]Not supported不支持[4]
  1. [1] Unity AI Assistant (com.unity.ai.assistant) 功能根据 docs.unity3d.com/Packages/com.unity.ai.assistant 官方文档核实,需消耗付费 AI 云端点数。 Unity AI Assistant 官方文档
  2. [2] Figma to Unity Exporter 插件功能根据 Figma 社区页面 #1514582049110637204 核实。 Figma Community Plugin #1514582049110637204
  3. [3] TrackMan FigmaToUnity 功能根据公开仓库 github.com/TrackMan/Unity.Package.FigmaToUnity 核实。 TrackMan FigmaToUnity 仓库
  4. [4] UnityFigmaBridge 功能根据开源仓库 github.com/simonoliver/UnityFigmaBridge 核实。 UnityFigmaBridge 仓库
  5. [5] FCU 对 UI Toolkit 的支持通过伴生扩展包 com.da-assets.ftu 提供。详见 da-assets.com/docs/fcu-uitk。 FCU UI Toolkit 文档
  6. [6] Nova UI 集成与组件映射详见 da-assets.com/docs/fcu-for-developers/images-and-sprites。 Nova UI 集成指南
  7. [7] ScrollView 与 InputField 转换由 ScrollRect/ScrollView 生成器与 InputField/TMP_InputField 映射器实现。详见 da-assets.com/docs/fcu-for-designers/naming-and-tags。 命名与标签指南
  8. [8] 自动九宫格切图与去重由 SpriteProcessor 和 SpriteDuplicateFinder 模块实现。详见 da-assets.com/docs/fcu-for-developers/images-and-sprites。 精灵切图与去重文档
  9. [9] UniText 集成通过 com.da-assets.unitext 提供,支持多色渐变字、Emoji 和复杂文本渲染。 UniText 文档
  10. [10] Google Fonts 自动下载与拉丁、中日韩 (CJK) 与西里尔字符集过滤详见 da-assets.com/docs/fcu-for-developers/google-fonts。 Google Fonts 集成指南
  11. [11] C# 脚本生成与嵌套预制体层级构建由 ScriptGenerator 和 Prefab Creator 实现。详见 da-assets.com/docs/fcu-for-developers/script-generator。 脚本生成器指南
  12. [12] 内置 Model Context Protocol 服务基于 com.da-assets.mcp,原生支持 Cursor、Antigravity、Coplay、Codex 与 Claude Code。 MCP Server 文档
  13. [13] 通过 ZIP Project Exporter 插件本地打包为 ZIP 避免 Figma REST API 429 请求限流。详见 da-assets.com/zpe-figma。 离线 ZIP 导出指南
  14. [14] 本地化导出支持 D.A. Localizator (com.da-assets.dal) 与 I2 Localization。详见 da-assets.com/docs/fcu-for-developers/text-and-fonts。 本地化集成指南

本对比评估严格遵循欧盟 2006/114/EC 号指令关于对比广告的合规要求。所有产品名称、商标及注册商标均归其各自所有者所有。功能数据均于 2026 年 10 月基于公开文档核实。

Figma 组件与 Unity UI 框架兼容性矩阵

基于 FigJam CTOE/CTO 规范针对 uGUI Canvas、UI Toolkit 与 Nova UI 的逐项映射

Feature
Unity Canvas (uGUI)UnityEngine.UI 与 TMP
UI ToolkitUXML 与 USS (com.da-assets.ftu)
Nova UINova.UIBlock2D 运行时
基础图元与矢量形状
矩形 (Rectangle)SupportedVisualElement [🖌️][2]SupportedUIBlock2D [🖌️][2]
圆形与椭圆 (Circle)Supported50% 圆角半径 [🖌️][2]Supported圆角半径 [🖌️][2]
多边形、星形及复杂矢量Supported下载矢量精灵图 [↓][1]Supported下载矢量精灵图 [↓][1]
填充与渐变
纯色填充 (Solid Fill)SupportedUSS background-color [🖌️][2]Supported原生颜色渲染 [🖌️][2]
线性渐变 (Linear Gradient)首个纯色回退 [R4] 或精灵图 [↓][1][5]首个纯色回退 [R4] 或精灵图 [↓][1][5]
径向渐变 (Radial Gradient)下载精灵图 [↓][1]下载精灵图 [↓][1]
多重填充 / 复合渐变下载精灵图 [↓][1]提取首个填充 [R5] 或精灵图 [↓][1][5]
几何与特效
圆角与平滑角 (Squircle)SupportedUSS border-radius [🖌️][2]SupportedUIBlock2D CornerRadius [🖌️][2]
投影与内阴影下载精灵图 [↓][1]SupportedNova 原生投影 [🖌️][2]
图层模糊 (Layer Blur)Not supported安全忽略 [X][3]Not supported安全忽略 [X][3]
背景模糊 (Background Blur)Not supported安全忽略 [X][3]Not supported安全忽略 [X][3]
描边与轮廓
纯色描边 (内/中/外对齐)SupportedUSS border-width [🖌️][2]SupportedNova 原生边框 [🖌️][2]
渐变描边首个纯色回退 [R4][5]首个纯色回退 [R4][5]
容器图层上的描边与填充Supported容器级样式 [🖌️][2]Supported父级 UIBlock2D [🖌️][2]
  1. [1] ↓ (下载图像): 当框架无法直接在运行时矢量绘制时,将自动导出为高分辨率的 PNG 或 SVG 精灵图。 FigJam CTOE 规范符号
  2. [2] 🖌️ (程序化绘制): 运行时利用 Unity 原生矢量计算与组件直接渲染,不消耗贴图内存。 FigJam CTOE 规范符号
  3. [3] X (安全忽略特效): 框架无法在运行时承载的滤镜特效将被安全跳过,以防破坏排版树结构。 FigJam CTOE 规范符号
  4. [4] R1 / R2 (描边重对齐): 中心描边或内/外描边将被自动映射为合法边框,以符合 Unity UI 裁剪规则。 FigJam CTO 规范符号
  5. [5] R4 / R5 (颜色回退机制): 复杂渐变色阶或多重填充自动取首个纯色安全回退。 FigJam CTOE 规范符号
  6. [6] R6 (容器描边与填充解耦): 父级框架的填充和描边将被解耦为专用绘制组件,确保子层级正确排列。 FigJam CTOE 规范符号
  7. [7] 父级容器组件限制: Figma REST API 不允许直接下载含嵌套子节点的父级 Frame 贴图,FCU 会对其进行程序化拆解重构。 FigJam 26:968 备注

组件映射根据官方 FigJam 兼容性画板 (doM1KFgNleD8F4EobPkmV1) 逐项核实,真实反映 Figma Converter for Unity 的运行时渲染与资产导出机制。

支持的第三方资产与集成

与业界领先的 Unity UI 扩展包、程序化图形及字体排版系统无缝集成。

安全与架构可信保障

企业级数据隔离、完全离线支持及无损编辑器架构。

本地数据存储

所有转换生成的代码、资产与预制体均存储在用户本地的 Unity 项目工程目录中。

零遥测与隐私保护

不采集任何个人隐私信息、工程遥测数据或商业设计源文件,杜绝信息泄露风险。

隔离环境离线支持

首次同步后支持全量本地离线缓存,支持在完全断网或物理隔离的机密内网中顺畅运行。

非破坏性编辑器架构

采用非破坏性编辑器脚本体系,绝不更改或破坏工程中未指定的既有场景与资源树。

全球 Unity 开发者的信赖之选

来自在商业项目中深度使用 D.A. Assets 的工程师与技术美术的真实反馈。

★★★★★

I have used zip exporter and figma to unity converer and both are perfect and I enjoy it a lot. It has saved me lots of time in ui development you cant even imagine how much pain dissapeared once I bought these two plugins. I recommend it to every unity dev or to any designer.

AlemkhanBexeiitUnity 资源商店评价 · 5.0 ★
★★★★★

I bought this asset recently and have been using it. I encountered some problems while importing from Figma, contacted their support on Discord. They were super fast and friendly to reply and help with my issue. Sent me a test script to check if the fix worked and then they would update on their next version. They keep updating this plugin and maintain it pretty well. They hear their customers and have EXCELLENT tech support. The plugin itself works GREAT with Figma and their documentation is top notch. Huge thanks!!! Keep up the good work!

MagenxxLTDUnity 资源商店评价 · 5.0 ★
★★★★★

Got tired of feedback from UI team that 'This button need to be shifted to left 5 pixel, scaling it 5% more...', and this plugin helps me kick that pain away. The UI elements are just right on the place. The dev is also active to support. Very nice guy!

Aluminum18Unity 资源商店评价 · 5.0 ★
★★★★★

The ability to import a complex UI directly from Figma into Unity in under a minute is incredible. It works exactly how you'd hope, maintaining hierarchies and names, using layout groups to handle auto layouts from Figma, not duplicating unnecessary repeated sprites and images... It pays for itself with the first UI you import. Highly recommended.

Chimer0sUnity 资源商店评价 · 5.0 ★
★★★★★

User of this since 2022! I use Figma as my main designer but don't have the time to go about handling every single thing I make when importing it to Unity. Specifically, this would kill time considerably and see me lose a lot of potential progress to slow and menial tasks. With this, i've been able to repeatedly save tons of time while having my UIs look very good! I often work with heavy projects, having thousands of UIs within and it still works out well! I use this in VR moreso and instead of what might be 100/200 hours putting things in Unity, I spend maybe a half hour splitting up the things and turning them to world canvases. Honest 10/10; this is the way to go!

wirewalkerdevUnity 资源商店评价 · 5.0 ★
★★★★★

这么好用的插件为什么没在国内游戏行业流行呢?超棒的转换效率,Auto Layout 和图层结构还原非常完美!对于需要频繁迭代界面的游戏项目来说,极大地节省了开发时间。

tofuQAQUnity 资源商店评价 · 5.0 ★
★★★★★

I use Figma to Unity at work and I can say that the plugin is really useful — it significantly reduces the time for transferring layouts to Unity and removes a lot of routine. The code is generally comprehensible, if necessary, it is possible to independently correct something for the specifics of the project. Separately, I would like to note that the plugin is regularly updated, and the developer is in touch: he responds quickly, helps and quickly fixes problems.

XyztemUnity 资源商店评价 · 5.0 ★
★★★★★

I needed help, and the guys at D A Assets quickly helped me solve the problem on Sunday evening. This is the service I need.

stalker_aggUnity 资源商店评价 · 5.0 ★
★★★★★

its been a year i am using this asset and it is worth every penny , highly recommend !

123neri123Unity 资源商店评价 · 5.0 ★
★★★★★

I was about to manually export Figma design bits into Unity, but I thought there must be a better way. And there is! This totally worked first go, and everything works great.

HappyTiger2Unity 资源商店评价 · 5.0 ★
★★★★★

Really impressed with this asset! It makes the process of bringing Figma designs into Unity super straightforward, and has already saved me countless hours of manual setup. Sometimes a little tweaking is needed after import, but overall it’s far quicker and more precise than rebuilding everything by hand. The results stay very close to the original design, which keeps the workflow smooth between our design and dev teams. It’s quickly become one of those must-have tools in our pipeline. Plus, the support on Discord is responsive and friendly, which gives a lot of confidence using it day-to-day.

imamulakhyar93Unity 资源商店评价 · 5.0 ★
★★★★★

This asset is great value for money! It saves time adding in UI elements with one button click. Occasionally you need to edit imported elements, however it still saves a lot of time and hassle. Additionally, UI designs are more accurate based on what the design team have created, rather than trying to recreate it yourself from scratch. This asset is an essential part of any project for us now, and no regrets buying it! One more thing to add is that support via Discord is quick and helpful so it doesn't interrupt your work momentum if anything does crop up.

EGL_PUnity 资源商店评价 · 5.0 ★

兼容性与运行环境

支持的 Unity 版本、渲染管线和目标 UI 框架。

Unity 版本

  • 2021.3 LTS
  • 2022.3 LTS
  • Unity 6
  • Unity 6.3

渲染管线

  • Built-in
  • URP
  • HDRP

目标框架

  • UGUI
  • Nova UI
  • UI Toolkit (通过扩展包)

技术规格

包 ID
com.da-assets.fcu
最新稳定版本
7.5.5stable
发布日期
最低 Unity 版本
2021.3.0f1
压缩包大小
29 KB
SHA-256 校验和
aa6b59892dc304f02416d58b7c17b0deacb12585dc6b2b7ecfb660afdff90363
UPM 依赖项
  • com.da-assets.ucc7.5.5
  • com.da-assets.shared24.0.3
  • com.unity.ugui1.0.0
  • com.unity.textmeshpro3.0.0
分发与 Scoped Registry
D.A. Hub / Scoped Registryhttps://da-assets.com/registry

Tiers

适配各类团队的定价方案。灵活授权。

Personal

适用于年收入不超过 10 万美元的独立开发者与自由职业者。

US$109
  • 直接下载 unitypackage
  • 获取所有版本更新
  • 获取历史归档版本
  • 完整商业使用授权
  • 单人用户授权
  • 永久授权(无订阅费用)
  • 开发者直接技术支持 [1]
  • 社区技术支持(Discord 与 Telegram)

Studio

适用于年收入不超过 100 万美元的公司。

US$489
  • 包含 Indie 的全部权益

Enterprise

适用于年收入超过 100 万美元的公司。

US$1,000
  • 包含 Studio 的全部权益
  • 无收入上限限制
  • 优先技术支持
  • 可签署保密协议(NDA) [2]

1. 在欧洲(EU)时区,通常在30分钟内响应,在其他时区,响应时间可能会稍长。

2. 资源开发者绝不会分发客户的设计稿或其他机密信息;但在 Enterprise 层级,您可以通过签署正式协议进行法律层面的书面确认。

Resellers

我们乐于与软件分销商及转售伙伴展开合作。

从 Asyncvoid 采购

您可以直接从 Asyncvoid 采购产品,并依据 Asyncvoid 许可协议 进行分销。

联系我们

欲了解关于转售伙伴合作的更多信息,请发送邮件至 info@da-assets.com。

常见问题

关于技术兼容性、工作流与售后支持的所有常见解答。

插件支持 2021.3 及以上的所有 Unity 版本(包括 Unity 2022、2023 以及 Unity 6)。

开发者会及时跟进更新以适配 Unity 的 Alpha 测试版本;如果在购买时插件在您所使用的 Alpha 或 Beta 版本上无法正常运行,请联系开发者,您将在官方正式发布前提前获取支持该版本的 unitypackage。

这是一款用于将 Figma UI 转换到 Unity 的强大工具。它支持 uGUI、UI Toolkit、Nova UI 等多种导入平台,并集成了各类流行资产,为大部分开发者提供了极具灵活性的导入生产管线。自 2021 年推出以来备受全球用户好评。

在欧洲工作时间(UTC+1 至 UTC+3)内,我们通常会在 30 分钟内回复。对于其他时区的咨询,通常会在数小时内或下一个工作日及时响应。

我们始终致力于提供高效、专业的全方位技术支持,这也在 Unity Asset Store 上得到了众多客户好评的证实。

大部分情况下几乎无需微调。少数情况下可能需要微调,例如在 Figma 中提前关闭父级容器的 Clip Content 选项。这些注意事项已详细记录在设计师手册中。

原型交互导入已在开发路线图中。目前你可以通过 "btn" 标签将 Figma 按钮直接导入为标准 UI.Button 或带动画的 DA Button 组件。

插件可完美无缝导入最复杂的自动布局(Auto Layout)组合。您可以在 "任何 UI" 模块查看导入示例,以验证导入质量。

不推荐使用已过时的旧版 UI.Text 组件。推荐搭配 UniText 或 TextMeshPro 进行导入,以获得最佳的亚像素清晰度与样式特效。

可以!填入 Google Fonts API 密钥后,插件会自动下载项目中用到的字体及对应的语言子集(如汉字、日文假名等)。若非开源字体,可手动放入项目工程。

通过搭配额外的 Figma to UI Toolkit Converter 扩展包,完全支持一键输出为 UI Toolkit 规范。

支持!只需在项目中安装 Unity 官方的 com.unity.vectorgraphics 包即可激活矢量 SVG 支持。

没有强制性的第三方付费依赖。插件基于 Unity 原生组件体系构建,开箱即用。

支持!插件内置智能切片算法,能自动识别九宫格拉伸边缘;也可通过 Figma 端的免费配套插件直接在设计稿中手工框选标记。

Unity Canvas 原生不支持此类后期模糊,转换后可在 Unity 中通过挂载后处理模糊 Shader 轻松实现。

Unity AI Assistant 通过云端提示词生成 UI Toolkit 代码,并按生成量扣除付费 AI 点数。FCU 则提供确定性、高精度的本地转换机制,不仅全面支持经典 Canvas (uGUI),还支持 Nova UI 与 UI Toolkit,无需为每次转换支付点数,直接输出完整的 RectTransform 层级、Prefab 与九宫格切图。

大多数开源脚本仅支持基础 uGUI 坐标摆放,无法处理复杂的嵌套 Auto Layout 组、缺少精灵图去重与九宫格切图算法,且不支持 Nova UI。FCU 持续维护并兼容 Unity 2021.3 至 Unity 6,支持智能 9-slice 检测、C# 脚本序列化、内置 MCP Server 以及离线 ZIP 导入。

如果您的项目需要复杂的 HUD 交互、世界空间 Canvas、TextMeshPro/UniText 动画以及丰富的第三方资产库生态,建议首选 uGUI Canvas。如果需要构建复杂的数据驱动菜单、编辑器扩展工具或希望采用类似 CSS 的 Flexbox 样式表,建议通过 com.da-assets.ftu 选择 UI Toolkit。

当导入大型画板或使用 Figma 免费版时,频繁请求可能触发 Figma REST API 429 速率限制错误。您可以使用我们配套的免费 Figma 插件 ZIP Project Exporter (1611511023937342139),每月包含 3 次免费导出额度。该插件将画板直接打包为本地 ZIP,由 FCU 离线完整导入,彻底避免线上 API 频控超限问题。

官方文档

面向开发者与设计师的详尽集成指南与界面排版规范。

版本历史

此产品的所有更新、改进与修复记录。

7.5.2stable1.0 MB

* 修复 Fixed compatibility issues with Unity 6.7.

7.4.2stable1.0 MB

~ 更改 Moved some sprites and prefabs that may be required for your imported layout to the DA-UI-Components folder. All dependencies that may be required for correct layout display have now been moved from the Figma-Converter-for-Unity folder to external folders, so you can exclude this folder from the build and delete it after import if you want.

~ 更改 The Remove SyncHelper after import option is now disabled by default, because the absence of SyncHelpers on components makes prefab creation impossible.

* 修复 Fixed a Dependency Manager issue related to searching for assets that do not have their own asmdef.

7.4.1stable1.0 MB

i 说明 Delete the DA-Assets folder before updating to this version.

* 修复 UniText vertical trim conversion: leadingTrim is now parsed from imported Figma style data and mapped to UniText Over Edge and Under Edge instead of being inferred from lineHeightUnit or hardcoded.

* 修复 UniText auto-size behavior for text nodes that use Figma cap-height trimming, allowing text to use the available RectTransform height correctly when leadingTrim is provided.

* 修复 AutoSlice9 sprite generation for very small textures where clamped border values could become zero and produce invalid 9-slice data.

* 修复 ManualWhiteColor sprite creation so it no longer attempts to create minimal 9-slice textures when borders are zero or the texture has no stretchable center.

* 修复 CreateMinimal9Slice could reach invalid zero-sized Texture2D creation paths.

7.3.0stable1.0 MB
7.2.0stable1.0 MB

+ 新增 Support for offline import from a ZIP archive. Now, if you don’t have a Figma Pro subscription, you can perform an unlimited number of imports without running into Figma API limits. Error 429 will no longer occur. Link to the ZIP Project Exporter tool: (https://shorturl.at/BfvcM).

+ 新增 New MCP tools that will make your import process even more automated. The GetSyncHelperReasonsTool will help your Agent understand why a particular component was imported in that specific way.

+ 新增 D.A. Outline support for drawable strokes on supported UGUI image components.

+ 新增 UniText font-stack generation, mixed-font run handling, and generated combined UniText font stacks.

+ 新增 Main Settings controls for SyncHelper cleanup after import and the temporarily disabled LayoutUpdater option.

+ 新增 Ability to copy text from the custom HelpBox that can be seen in some parts of the asset interface.

~ 更改 Updated the GitBook manual: added a section on working with the ZIP Project Exporter.

~ 更改 Renamed the root asset folder from D.A. Assets to DA-Assets.

~ 更改 Reworked sprite identity hashing into separate object and render hashes for more accurate sprite deduplication.

~ 更改 Updated Figma node parsing to include cornerSmoothing and itemReverseZIndex.

~ 更改 Reworked UGUI auto-layout handling for reverse draw order, absolute-positioned children, layout grow, wrap sizing, background-like children, and Figma SCALE constraints.

~ 更改 Improved generated/downloaded sprite reuse by selecting the largest representative sprite source and validating existing sprite dimensions before reuse.

~ 更改 Updated sprite colorization to handle generated sprites, avoid recoloring the same asset path multiple times, and reimport updated assets.

~ 更改 Reworked UniText styling so bold/italic modifiers are applied only when the resolved font face needs them, links handle interactivity separately from visual styling, and gradients can come from graphic fill data.

~ 更改 Updated ImageLinear material/shader alpha handling with configurable alpha gamma and dithering.

- 已移除 The legacy FcuInfoTool MCP tool and asset.

* 修复 Sprite duplicate cleanup so imports can pause, resolve default or keep-all choices programmatically, close the duplicate finder when resolved, and redraw objects whose sprite path changed.

* 修复 Sprite transform behavior for clipped render bounds, clip-content parents, and sprite render bounds that should not expand layout.

* 修复 AutoSlice9 border calculation for rounded vector rectangles, effects, and solid fill/stroke cases.

* 修复 Opaque generated PNGs with alpha rounding artifacts by normalizing near-opaque alpha values.

* 修复 Linear image material assignment so it is used only for sprites that actually contain transparency.

* 修复 Font matching and download naming for Google Fonts subsets, TMP, UITK, and UniText font generation.

* 修复 Settings window refresh by updating serialized data and clamping the selected tab index.

支持

You can contact me for getting help with my products. The preferred method of communication is Discord or Telegram, as it provides a convenient and fast way of communication, which is very important when solving any possible problems. Join us! 😉👇🏻