D.A. Localizator
A Unity localization system with all the necessary features and more. Features built-in ChatGPT-powered translation directly in the Unity Editor, Google Sheets integration, Data Binding, and localization preview in Edit Mode without entering Play Mode.
Frequently Asked Questions
A few useful answers before you choose the setup that fits your Unity workflow.
What is D.A. Localizator and how is it different from Unity's built-in localization?
D.A. Localizator is a lightweight Unity localization system designed for fast, practical use. Unlike Unity's built-in Localization package, it offers simpler workflow with unique features: built-in ChatGPT translation directly in the Editor, Google Sheets sync, and Data Binding to any script field.
Does it support ChatGPT for automatic translation?
Yes. D.A. Localizator includes a built-in Editor tool that uses ChatGPT to automatically translate your localization tables directly inside Unity. You can translate entire tables with a single click without leaving the Unity Editor.
Can I sync translations with Google Sheets?
Yes. D.A. Localizator supports loading localization data from Google Sheets, allowing your team to manage translations in a familiar spreadsheet environment and sync them into the Unity project.
Can I preview localization changes without entering Play Mode?
Yes. D.A. Localizator works in both Play Mode and Edit Mode, allowing you to preview localization results in the Scene view without running the game. This significantly speeds up the iteration process.
Is D.A. Localizator compatible with Figma Converter for Unity?
Yes. When importing a Figma layout with Figma Converter for Unity, it can automatically generate a localization file for all text found in the design, which can then be used directly with D.A. Localizator.